Data Analyst & Developer
Derrick Scott
Creative Work

Creative Work

Visual design, game development, and exploratory creative projects. Work that spans infographics, Unity builds, photography, film, and branding.

Academic · Unity
four builds across Game Design I & II

Game Design

Four Unity projects showing my range across 2D and 3D gameplay, level design, and player mechanics. Small-to-medium scope builds focused on core loops, enemy behaviors, and moment-to-moment feel.

Cave Slasher

Class: Game Design II
Overview

For my Game Design II class, I developed a 2D platformer game in Unity. The game includes three levels, enemies, and a boss battle.

What it shows

Level pacing, enemy encounters, and a complete boss fight with a clear progression loop.

Cave Slasher gameplay preview.

Tower Ascent

Class: Game Design I
Overview

For my Game Design I honors project, I built a Unity first-person shooter with a three-level tower and jumping platforms.

What it shows

3D player mechanics, vertical level design, and challenge progression across multiple floors.

Tower Ascent vertical level design preview.

Captain Blaster

Class: Game Design II
Overview

This 2D vertical shooter features a jet-piloting player battling alien invaders and dodging jetpack shipmates on Earth.

What it shows

Classic shooter pacing, readable threats, and satisfying moment-to-moment feedback.

Captain Blaster shooter gameplay preview.

Gauntlet Runner

Class: Game Design II
Overview

I developed a runner game with an animated character, particle effects, and tile animations.

What it shows

Character animation, particle systems, and a clean endless-runner style gameplay loop.

Gauntlet Runner game preview.

Academic · Visual Comm
turning complex ideas into clear visuals

Visual Design

Infographics and visual communication projects focused on turning complex ideas into clear, readable visuals.

Interview Infographic

Class: Design Technology
Problem

I needed to visually present insights from an interview with designer Jennifer Boyles for a class final project.

Solution

I created an infographic that highlights nine key questions from the interview, simplifying complex information and showcasing my skills in visual communication.

Interview infographic preview.

Website Infographic

Class: Graphic Design II
Problem

Amateur web designers often lack knowledge of how cognitive psychology impacts web design.

Solution

I designed the "Mind and Web Design" infographic to link six cognitive processes (Visual Attention, Memory, Wayfinding, Decision-making, Emotion, Language) to web design, helping new designers build user-friendly sites.

"Mind and Web Design" infographic preview.

Personal & freelance
photography, film, branding, and logo work

Exploratory Work

Photography, videography, logo design, and branding. Creative work that sits outside structured deliverables.

The A&T Four

Photography
Overview

This series of four upward-angled photos of the Greensboro Four statue at A&T State University uses a low angle to highlight their symbolic power, blending art and history in a striking visual narrative.

Upward-angled photography of the Greensboro Four statue.

Concept Film

Freelance
Overview

"Subliminal," a concept film I co-produced and co-directed with Gianna Ragogna, explores the downsides of self-transformation videos. The trailer reflects our creative and technical abilities to gain funding for this compelling story.

Trailer for "Subliminal" concept film.

Restaurant Brand

Class: Graphic Design I
Problem

Our team needed to create a unique brand identity for the hypothetical restaurant "Fresh Roll," focused on healthy and affordable sushi.

Solution

We created a logo with a sushi roll and seaweed, paired with the restaurant's name in a friendly typeface. It reflects the brand's identity and appeals to urban teens in cities like New York and Los Angeles.

Fresh Roll sushi restaurant brand identity.